Augments swtor. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. Augments swtor

 
 Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy orAugments swtor  It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills

They are automatically added to certain types of craftable item when the crafter rolls a crit while creating the item. SorinMarkov_ Members; 1 Share; Posted June 26, 2012. What's the trick with Augments and Bolster? EDIT: Nevermind, figured out Rishi stronghold applies bolster so I can go tinker there. Where is the vendor for command crate shells? While it’s nice to make armor for yourself and for your alts, you’re likely taking Armormech thinking you’ll be able to make money off of it. To add an augment slot to an item now will require you to use the Item Modification. I will update this post shortly. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. Craft trainers. 4 second GCD regularly. 0 launches!Updated November 19, 2023. Synthweaving, Armormech and Armstech are the crew skill sources for these. which items take the fewest mats to produce for reverse engineering, and the. Updated September 9, 2023 BioWare has made loads of gearing changes over the course of SWTOR 7. Immortal is the tanking discipline for Sith Juggernauts and one of the three tanking disciplines in the SWTOR. I use stim + 1 286 Augment + 3 Initiative Enhancements. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. Players can also purchase Tacticals to fill the final slot in their equipment, starting at level 75-80. Changes to Augment Slots in Patch 1. 1. 17 per point Defense: Increases the chance to dodge or. The same goes for armour except that hilt/barrel is replaced with an armouring piece. 0, gear stat makeup is rather set, aside from a larger stat pool depending on your gear’s item rating, quality and type. . Level 80 Crafting Guides. . Updated 7. To make higher "Grade" Augments, you will have to level up your crafting skill. 1. In addition, for every 100 points of strength, you gain 6 extra from your talented boost. These stations allow you to add and remove augments from your gear. Synthweaving is the crafting skill for strength and willpower armor. SWTOR Armormech Guide. 2? I rarely see armour with augment slots. I also concluded that people's concerns about inflation were a bit overblown in my opinion, because there are ridiculously few situations in game. 0 Recommended Gear Chart. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Armormech, by comparison, makes significantly less used augments. 6k. 3 PvP Sorcerer Corruption Class Guide; 7. My apologies to the healers. An augment is an item modification and can be applied to an augment slot. I need to return my Tier 1 gear to get the slightly better Tier 2. This includes augments and preferably min-maxed mods. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. But, if rather, as is more typical, you have proper levels of Accuracy and Alacrity, you would mostly use augments to add some Critical or Power/Mastery. There’s no penalty to starting late though, so if you want to save crafting for later, carry on. And you will also need to make higher "Grade" kits to put them in. 186 full gear and a couple of 192 pieces, should I wait to get b. Note that the materials for purple and gold augments are almost identical except that where the purple versions require 5 Legendary Embers, the gold requires a CM-1337 instead, which is the special mat that Cybertechs make out of 5 OEM-37 and 5 RPM-13 plus 5 Legendary Embers. 0) will be reintroducing the vertical progression path for gearing. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. 0. "Advanced Shield Augment", a lot of items appear, yet the ones with the "40" rating are invisible. Crit wise, it's ~1. SWTOR Augments Guide: Everything you. . It took me maybe6-8 weeks to get them all for my crafters. 1. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. 13-15% Alacrity is fine for all Dps classes in PvE. This guide will tell you how to start and complete the SWTOR Flashpoint, Boarding Party, in any difficulty mode, what achievements you can unlock. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. So if you are going to play Veteran R-4, you will eventually replace all your Hyde & Zeek moddable pieces with Hazardous and Virulent gear. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. 2. You also have a 30k price to add the augment kit to the gear. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. - With Conquest rewards plus guild reward more. Sort by:As others said the cheapest is to craft cell grafts/assembly components (depending on your crew skills) of the appropriate level and deconstruct them to get 1 slot component mk-X depending on the green materials used (11th level assembly comp. Armormech crafts Skill (cunning), Reflex (aim), Shield and Absorb augments. So for eg. 2500 2418 7426 0. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. they aren't exactly cool looking lolIn 7. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. This SWTOR PvP guide is designed to give a clear explanation about Player vs Player in Star Wars: The Old Republic – how it works, what you need to do to participate, what mechanics you need to learn, what rewards to expect from it and how to succeed in SWTOR’s PvP environment!. Break even prices for Advanced Critical Augment 74. 0) will be reintroducing the vertical progression path for gearing. So often they need a few alacrity augments to help them hit their target. What augment would you recommend and why?Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best…You could then use Accuracy augments to take it up to 110%. SWTOR 7. 8k. Yamunun. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. from the trainers. For Augments. Almost everyone should get this tier of. Posted August 9, 2022 (edited) I just checked, it says I currently have a Crit Chance of 37. It makes Alacrity augments and Absorb augments. Augments and Augmentation Kits are still craftable, and able to be used on all 7. 3! Legendary Implants level is 334. if you have BiS gear for a lowbie, it means nothing because it. Part of Vulkk's "SWTOR Basics" series. 85 then we see that 15% Alacrity leads to 17. If you've learned the next grade of. 26. Edited December 14, 2019 by JediQuaker. This guide below is no longer being updated. You will never find a more wretched hive of scum and villainy than here. Given how much content is scaled, and how now and it looks like going forward, all but a few specific stats really don't matter in the majority of the game (and how for some of those stats, they don't matter anyway if you can't/don't hit certain thresholds),. It will allow you to plan ahead your gearing process, calculate what mods to go for and check how each piece of gear. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)I´m trying to RE a blue Critical Augment 73 to get the purple Advanced Critical Augment 74, but when I select the deconstruction button and look for my blue augments I have 2 options: 1. - augments (better add stat for your char)) If you do the. BioHazard869 • 6 mo. If you have s. You can always put the slots in your gear and fill them with cheap augments if you feel it makes much of a difference. 4 releases on October 20, 2020. Bant used 3 targets for his calculations so I. SWTOR Augments Guide. Augments and augment kits are a little more difficult. 3. PvP Seasons 4 Guide and Rewards. 73% of that cost comes from legendary embers, solid resource matrix, and processed isotope. Posted April 28, 2022. SWTOR 7. The gear's level requirement is determined by the level requirement of the modifications and augments in it. Additionally, try to run an Advanced Proficient Kyrprax Stim. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). - For solo stuff, probably. I am not wrong about this because I have done this before. For instance if I was to augment my gear at level with an MX-1 augmen. Ossus Vendors. . Edited July 9, 2015 by Raansu. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. This is now not really great unless it's a level 49-50 item. Synthweaving also creates Strength, Willpower, Defense, Alacrity, and Presence Augments. 2 is out, upgrade the item to 336. In short, the augmentation kit has nothing to do with the normal modification process. The dedicated guide contains tips for all roles in both PvE and PvP. Afterall, 330 augments only cost 500. You need 14 level 8 (soon to be level 9) augment kits to augment all of your gear. 6k. 8k. If you are curious and want to get a head-start, check out the SWTOR 7. BioWare announced a couple of weeks ago that Charles is leaving a few days after the release of 7. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. *What* is the deal here. There are 84 Armormech, 105 Armstech and 105 Synthweaving Base (green) schematics, for a total of 294. They are available to low level players, but aren’t really worth. but this time my presence is over 340 and my companion Qyzen is a very good tank. This type of progression is not new to the game; however, 7. 0. From this point on you begin the grind through the EndGame. The dedicated guide contains tips for all roles in both PvE and PvP. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The dedicated guide contains tips for all roles in both PvE and PvP. Don't remember at what level you start to get schematics for them but you better check your crew skill trainer from time to time. Legacy of the Sith (7. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Synthweaving is the crafting skill for strength and willpower armor. Advanced Accuracy Augment 40. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. They could be taking a similar approach with the new crafting tier by releasing it sometime after R-4 Anomaly Operation. The most notable changes are the removal of Utilities, the ability pruning. You want to reach 1590 accuracy. I really want to score those huge crits honestly. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 14 gear pieces with stats. 0 coins. Alan Copeland, UX Director. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. If you really want to min-max, I would start with 3 pieces of alacrity gear and 4 purple augs, this will put you at 2094-2140. 0 Expansion. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Unforuntely they are also ridiculously expensive and difficult to craft. Another thing is the gear up system in PVP. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. SWTOR design director Chris Schmidt dropped a very controversial bomb on the forums announcing a brand new tier of Augments coming with Update 6. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. ) However NEVER put the created grafts/components in your material inventory!As a Marauder, should I use Power or Strength Augments? I read on MMO-Mechanics in a Marauder 2. You will need a total of 15 pieces of gear at level 80: A Tactical item, which costs Tech Fragments. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. It would be miles better if we could have our augments be accessible from all other characters from our account seemlessly. The kits add augment *slots* to gear. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Is one better than the other or is it just personal choice?Find the station to use. - armortech makes the aim, cunning, absorb, shield augments. It gives you a simple 1 to 1 ratio. But it doesn’t cap secondary stats like Crit, so it’s better to stack secondary stats like Crit or alacrity or accuracy etc if you want to augment. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Posted April 17, 2013. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Ok I am a Armstech, and I didnt see any new Augment patterns at the trainer, but I have seen the new augments for sale. 2 live numbers. You won't lose augments on weapons or armor if you use the same pieces and put the new. . crit moddables are simply better then anything that could drop in a raid provided that you. wearable pieces made by a craft can crit to get an augment slot; post-1. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. , 100% normal speed less 15% Alacrity). The upgrade destroyed the augment and there was no way to buy back/refund the copy of the vendored item. Ok dumb question and I cant find the search feature in this forum. Then you'll craft the augments, which can also crit and give you doubles. Augments and augment kits are a little more difficult. 3 Mercenary Bodyguard Combat Style (Class) Guide. 14 per point and slightly increases critical chance Endurance: Increases maximum health by 14 per point Power: Increases bonus damage by 0. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Vet will drop 330, 332, and 334. 1. In other words, once you slot that item there's no "confirm" or "ok" or anything else to click to make it official. 1. I was wondering what peoples opinions on how the cost of the new augs will change in the coming winter update. What are they used for?????Should only take 1-3 tries as there is a 60% chance. 1. The current highest level augments are 236. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 2. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. Hello Sins, a good friend of mine is planning to augment his gear and isn't 100% certain which would be the best types to go with, and since mk-9 kits and 28 augments aren't exactly cheap, I thought I would ask on here and get some top suggestions. They sell in Trade Chat because they're more expensive than the GTN allows. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. I suppose some of that at low levels is because SWTOR does absolutely nothing to explain about augments, and most new players are confused about it or simply unaware that it exists. 1. The materials to craft them, depend on what recpie they are but all need the materials from. Don't bother with 46 and 48 augments, their tertiary stats have been reduced in 6. So for eg. Suggestion Box. Augment schematics come from Rich Yield Sliced Tech Parts missions. That's beyond realistic for the mass majority of people. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Any of those can craft the augment kits needed to add a slot. Support. SWTOR PTS 6. However, they have created serious issues with gear balancing. Posted January 27, 2016. The SWTOR Legacy of the Sith 7. Suggestion Box. SWTOR Class Guides Menu Toggle. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. 2. 6k. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). 0 and have be the cause of many complaints from players about things like companions being too weak, relics being. 1 Enhancements (+431 each – Unlettered and Unnumbered Version but, perhaps, the R. There was never a safety measure for this so you have to be extra careful when upgrading gear. Last I saw, gold Augs were around 2b per Aug on SF. Augmented items have an additional mod slot, conveniently. 2 bil. Crafting at level 80 is fairly sparse, with end-game gear coming from playing the game rather than from crafting. Broadsword revealed what SWTOR 7. Tanking for pve. You can utilise three tiers of augments depending on your budget. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Grade 3: Level 24-32: 160-240. What stat should I put in my augment slot? Dps shadow. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. Prior to Game Update 1. Combat is a spec focused around single-target burst. Where surge is the surge bonus to an ability. Individual Pieces. BioWare brought the SWTOR 7. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Do I just get parts or do I learn a schematic. Forums. And theres always biochem. Think of it like any socket-able in other games. 1. Augments are crafted by Synthweavers, Amormechs, and Armstechs. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. As far as what it does for the companion, the formulas are simple: Bonus Health = Presence * 5. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. 3 this slot will be of the same level/craft rank (1-6) as the item. Members. SWTOR 7. - Get 1/2 crafters chars. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. This is an adventure-biking sub dedicated to the vast world that exists between ultralight road racing and technical singletrack. 0 Rage Juggernaut PvE Guide (DPS) for beginners. 0 will offer players new experiences and ways to obtain gear. I was using single target calculations to determine the Optimal Stats. to expand on that, there are currently 5 main sources of schematics. But most people say go aim/end. Yeah sry, it is pvp dmg, preferred deception, since I have expirience with it since vanilla. I see it all the time. I love SWTOR but I really dislike the decision to put this augment into the game. Check Details. WARNING: when turning in gear for. It requires me to play both ranked pvp and hard mode pve, just for the chance at getting a couple of the mats I need to get 1 of 14 augments. Posted July 29, 2019. This year we had the wonderful volunteer Zahk help add over 400 guides to the list! 2023: With the new SWTOR forums, it's also allowed us to post. Though the progression breaks down at the highest (and lowest) ranks/levels. Players without Augmented Operations gear will not be viable. Unlike most other gear in the game, the main, and often only, way to obtain augments is through crafting – so you can either craft them yourself, have a friend craft, or buy them from another player who has crafted them on the GTN, the player run market. Expansion Combat Styles FAQ. Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Once you get the blue one, repeat until you get the purple. 0 PTS back up with new and improved UI elements, character creator, Gear, Loadouts, Cartel Market Items and more! The 7. Bant used 3 targets for his calculations so I. In 5. Conquest. Now you can gear up your main and alts to 336 with mods, just like before. There are some blue and purple craftable augments available at level 65, though I do not know if they will actually help you in combat due to the way level sync works. Defense’s biggest strengths lie in its ability to take tons of incoming damage through passive mitigation and strong defensive cooldowns while dealing large amounts of damage back to the attackers. I can't find a definitive answer in the patch notes. 2. Augments only go in slots of a certain tier (for example, MK-9 Augment kits are used to open a tier 9 slot, meaning grade 9 (level 55) or below augments can be placed there. 353. Star Wars The Old Republic Menu Toggle. Even making a broader search, example. If you go to the drop down at the top of the trainers list, you can select "all" instead of just "available" and that will show you all available schematics and the level needed to buy/learn them. Your enhancements, augments, earpieces and implants will be mixed to hit the stat target goals, but a rule of thumb is always use Adept, Initiative or Quick Savant enhancements, implants and earpieces depending on if you need Crit, Accuracy or. by Endonae. sync: stim + 4 augs + 2 proficient r3/r2/r1 enhancements. The SWTOR Augments schaft is quite an expensive adventure, but worth it plus not hard till understand and bring advantage of it once you hear the fundamental steps, still it is a very expensive and time-consuming procedures (unless you swim in credits). Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Stats on the best Augments to play in the current meta. Indeed it is. Plasma Flare is pretty low-tech as far as Star Wars is concerned, you’re just spraying your target with fuel and then igniting them, but sometimes the simplest attacks are most effective. Since many abilities have. The next game update for Star Wars™: The Old Republic™ includes a handful of key changes to crew skills and item tech that we want to share with you. lordkhouri said: Removing and re-adding augments to your gear in a war zone completely screws with bolster and gives you ridiculously high stats. If you’re looking for a cheap modifiable set of armor. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. If you want to make augments you really need some slicing alts to get the tech components. Mercenary and. However, I probably wont rely on them and I certainly wont be mass producing them. OK. Where surge is the surge bonus to an ability. After years of playing I'm sitting on 50 something million and the augments for one of my characters will cost 200 million, maybe half of that in a month. Affected combat styles include: Powertech and Vanguard. Below is a brief overview of the features coming with this update. . 0 Thread you have to gain 3700 Strength from your Gear before you should use Power Augments. It would cost 2. This system began with the release of the beta Edge of the Empire rulebook. The vertical progression has always been the. 0 EndGame Gear Calculator for Level 75. Players who want the best-of-the-best will want to work on min-maxing their gear, and getting the best stat distribution they can. Alan Copeland, UX Director. Almost everyone should get this tier of. This article will cover all of the announced changes along with my analysis of the impact they’ll have on game balance. The blue ones dont seem to sell well. The original Star Wars had additional North American re-releases in 1979, 1981, 1982, 1983, and 1997 (and through the years numerous special benefit. 15%. So the game is trying to do 2 new things with these augments : 1 - Make the end game PvE'rs participate in Team Ranked. Augment slots are added to your gear using a augmentation kit and a augmentation station. Willpower or crit?Yes you should augment for pvp. Posted December 5, 2015. This guide gets updated when BioWare introduces any changes that affect. G2G. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. It holds augments of varying grade, less than or equal to the grade of the augment slot. Augment slot kits are also crafted by all the crew skills above. Actually they said. 2 – a response to player feedback following the previous announcement! A few days ago BioWare announced EndGame gearing changes related to Currencies, Rewards and PvP. because new augments would give you even more stats, maybe to reach. com - Buy SWTOR items, Buy Star Wars The Old Republic items Securely. 3. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Members. Gold 300 augments (Superior [Type] Augment 77 + Augmentation Kit 11). Ive tried bringing the prices down low, but people really only want the purple ones. - For solo stuff, probably. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components. 3. 6. is it ONLY crafted? Can augment slots be ADDED into existing armour now and/or after 1. Individual Pieces. I don't think augments have ever gone as high as main gear, or at least not recently. 33%, with a Crit Multiplier of 66. They're not for adding the augments into the gear. And the augment kits cost about 60k - 80k each. 1a. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. 4. Individual Pieces. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processAugments below the current MX-9 augments are rarely used by most becuase there is no significant advantage. Most players already have their gear augmented, but yeah some don’t I guess. Advanced Overkill Augment 40. Posted December 19, 2018. What is the most efficient way to gain [Augmentation Slot Component MK-8] now in 4. Crafting is split between Armormech, Synthweaving, and Armstech (like existing augments. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their.